The intention of a Quick Reference Sheet was to make it easy for first time referees to run a play test, but other thoughts rose to the surface.
- A system that uses arbitrary Challenge Ratings is a system full of exceptions.
- Specific modifiers for particular kinds of actions are another exception which need to be kept in control.
- Many exceptions and arbitrariness to the numbers are good because player focus shifts from number crunching to coming up with a good plan, but bad because it can be a pain in the ass for the referee.
- I should simplify the primer now that I have a reference sheet for the numbers.
Over all I think I am doing alright. I can see that the essence of the system, dice + Stat, holds together well. In order to reduce the number of exceptions I made changes to rely more on gradations of success and set most CR's at 11. Certain actions require an exceptional success.