Design Patterns

   I recently ran across Design Patterns of Successful RPG's and while I think it is flawed because the writer inserts his own value judgements »

Modeling Movement Rates

   I recently modeled movement rates for Violence Spells Gods and Politics based on my own experiences in track and cross-country competition. TERMS SPEEDunits moved »

Armor - Game Mechanics

   I finally created a decent implementation of armor in Violence Spells Gods and Politics.    Armor's mechanics fall into one of three categories. »